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General Competition Rules

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BEGINNER - Years of training are < 1.5 years
INTERMEDIATE - Years of training are > 1.5 years and < 3.5 years
ADVANCED - Years of training are > 3.5 years
Years of training are based on the total years of external and internal training combined.

Competitor Age is based on the age at the time of competition. To compete in Lei Tai or Shuai Jiao events the competitor must be a minimum of 18 years of age. To compete in Lei Tai, the competitor must be less than 41 years of age at the time of competition.

TAOLU

Taolu

Dress Code:
The UMAI Kung Fu Tournament is a formal event. All competitors are required to dress appropriately. Competitors may wear traditional Chinese martial arts uniforms (preferred), or pants appropriate for the Chinese martial arts plus a school T-shirt or an event T-shirt. The competition committee reserves the right to make the final judgments on appropriate attire. Karate-type Gi’s are NOT considered appropriate, and are not permitted. Shoes are mandatory for all events, except for sparring. All shoes should be regular athletic type shoes. No regular street-type shoes are permitted.

Procedures:
All competitors will be called to the ring at least 10 minutes before the beginning of the event. If a competitor should have an obligation in another ring, he or she must at this time tell the ring official/chief judge so they can readjust the competing order to accommodate the competing obligations.

Competing:
When the official sees that all is ready, he or she will call the first competitor and announce for the next 2 competitors to prepare. When the competitors name is called to compete, he/she will approach the ring and salute to the main official and wait for permission/signal from the ring-official/chief judge to begin. Judges will be observing as soon as the competitor’s name is called.

Upon receiving the signal to begin from the ring-official/chief judge, the competitor will walk to the starting position within the ring. At no point should the competitor speak with any judge or official. If necessary, this should be done before the event begins. Once the beginning position is found, the competitor will stand perfectly still at attention, showing judges and timekeepers that the form is ready to begin. The time clock will begin at the first sign of movement from this attention position. The time clock will stop when the form is finished and the competitor returns to a stationary and relaxed position. Upon completion, the competitor will again walk to the same place he/she entered the ring and face the judges and officials once again at attention. At this time, the score for the competitor will be given. After receiving his/her final score, the competitor will acknowledge the score by saluting the ring official/chief judge. Only now is the competitor finished with his/her form and may leave the ring area.

Scoring:
Scoring will be based on performance & level by individual judges. The ranges for levels are as follows:

YOUTH

ADULT

Five scores will be given. The highest and lowest score will be dropped to calculate the final score. In the event of a tie score, all 5 scores will be utilized. In case of another tie, both athletes shall receive the same awards. For Intermediate and Advanced competitors, if there is a tie, the chief judge can ask competitors to perform a different form to try to break the tie.

Awards:
All awards for competition will be given immediately upon completion of each event. 1st, 2nd, and 3rd place medals will be awarded to the top 3 competitors of each event in the General Competition. Two 3rd place rankings will be awarded in all Reaction Skills events. All first time competitors will receive only 1 award and a certificate for the one or two events they compete in.

Re-performing:
Any performer may begin his or her form again, without penalty, should that competitor be interrupted by uncontrollable circumstances. Re-performing due to forgetfulness, broken weapons, etc. will be permitted with a full ½ point deduction from the total score. This will not be permitted more than once.

Traditional Forms and Weapons:

Traditional Southern Shorthand forms would consist of the following:
Southern Mantis, White Eyebrow, Wing Chun, 5 Ancestors System, Southern Dragon System, & Six Elbows. If, in the individual judge’s opinion, the competitor is not exhibiting a Southern Short Hand form the judge will make a 0.05 point deduction to the score.

Traditional Southern Longhand Forms would consist of the following:
Choy Li Fut, Hung Ga, Hung Mei, Lee Ga, Southern Shaolin, Fu Jow Pai, Hung Fut, Tiger Crane Style, & White Crane Jow Gar. Competition is NOT limited to the styles mentioned.
Forms learned in China containing characteristics not consistent with traditional Kung Fu forms should enter the Modern/Contemporary Wushu Divisions.

Weapons:
For all Traditional Kung Fu categories, traditional weapons must be used. Modern Wushu weapons are not allowed. (For example, the blade of the sabre (broadsword) should not bend.)

All weapon events, including 2 person sets, are intended for traditional spring steel weapons unless the event name specifically indicates that it is a Wushu event. If, in the Chief Judge’s opinion, the weapon being used does not meet the criteria of a traditional weapon, the Chief Judge will make a 0.05 point deduction to the final score.

Modern/Contemporary Wushu:
Changquan (long fist), Nanquan (southern fist)

Wushu Weapons:
Nandao (short weapon), Nangun (long weapon), Modern Straight Sword, Modern Broadsword or Sabre, Modern Staff, and Modern Spear.

Tai Ji Quan:
Chen, Yang, Wu, Zhao Bao, 24, 42, 48.

Tai Ji Quan divisions containing less than 4 people may be combined into other events.

Reaction Skills:
Reaction Skill events include Restricted Step Push Hands, Moving Push Hands, Point Sparring, Bridging Hand (chi sao), Weapons Sparring, & Lei Tai. Nearly all reaction events have listed some sort of protective gear, some mandatory, some optional. All competitors are responsible for their own protective equipment unless otherwise mentioned.

TIME LIMITS

Traditional Forms & Weapons

Modern Wushu Forms

All Tai Chi Forms (includes 24, 42, & 48)

Tai Chi Sword and Other Internal Weapons (wooden swords are allowed if 1lb or more)

Other Internal & External Forms

For Taiji & Internal forms, the competitor will be given an audible signal before the last 30 sec of the time limit. The competitor will then have the remaining 30 sec to complete the form.
For all forms competition, point deductions of one-tenth point will be taken for each 5 sec interval outside the time limit.

Reaction skills:

There are NO refunds for ANY reasons!
The Tournament Committee Reserves the right to combine categories within the same division.

TAOLU

Internal division’s general information

Taolu

Please note: At this time we offer Tai Chi Chuan (Taijiquan), Pa Kua Chang (Baguazhang) and Hsing I Chuan (Xingyiquan) competition.

Tai Chi Chuan (Taijiquan) Handset Division

Time limit:

NOTE: If the competitor has not finished their set at the three (3) minute mark, they will have thirty (30) seconds to finish the set. At the end of the additional thirty (30) seconds mark, there will be another signal and the competitor must stop the set at that point.

Penalties:

Tai Chi Chuan (Taijiquan) Weapon Division

Time Limit:

Penalties:

Please note:
The Pa Kua Chang (Baguazhang) and Hsing I Chuan (Xingyiquan) competitions will follow the same rules as the external taolu divisions

RESTRICTED-STEP PUSH HANDS

All push hands competitors must wear short-sleeved shirts. One match consists of two 60 second rounds with a 15 second break in between rounds. Opponents face each other and each places their foot on the center mark. When prepared to begin, they make contact with the back of the right or left wrist. The referee gives the command to begin at which time the competitors are required to perform a minimum of 2 revolutions before initiating any techniques. Time is suspended while the referee calls for a point and verification and announces their decision and for consultation or emergency situations. Points are awarded to the competitor whose opponent has made an error or committed a personal violation or a serious personal violation. Points may be awarded for technical violations.

Attack areas:
Attacks may be made within restricted areas of the body: from below the base of the neck to above the coccyx or bladder area. Pushing the neck, head, bladder area, hip joint, or leg is illegal.

Stepping:
Competitors may take a step or single steps forward or backward, with either the front or the back foot, but may not reverse the stance, i.e., the front foot must stay forward. Competitors must keep to the orientation of the center line; they may not step to the side to defend or to gain an advantage in pushing.

Violations:
Points are awarded to the opponent of the competitor who committed the violation. However, the opponent will receive 2 pts. if one commits a serious personal violation. Disqualification may be enforced for one serious violation and a competitor must be disqualified for 2 serious violations. The referee in consultation with the judges may disqualify a competitor.

Errors:
Loss of balance and endangering oneself.

Personal Violations

Serious Personal Violations

1. Using techniques excessive in strength

1. Striking, hitting, punching

2. Grabbing the opponent’s clothes

2. Using the head to attack

3. Double grabbing (gripping with both hands)

3. Using the legs, knees, or feet to attack

4. Holding on to prevent loss of balance.

4. Twisting the joints (grappling or chin na)

5. Attacking an illegal target area

5. Using pressure points

6. Reversing the stance to gain advantage

6. Pulling hair or beard

7. Attacking the groin area

.

8. Using any technique determined to cause injury

9. Un-sportsman like conduct

Technical Violations:

  1. Not following instructions of the referee
  2. Not completing the mandatory revolutions
  3. Receiving coaching during the round

Points are awarded to the opponent of the competitor who committed the violation. However, the opponent will receive 2 points if one commits a serious personal violation as listed above.

Disqualifications:
Competitors may be disqualified for one serious violation and must be disqualified for 2 serious violations. A competitor may also be disqualified by the referee in consultation with the judges.

MOVING PUSH HANDS

The competition area will consist of 2 circles. The inner circle will be 15 feet in diameter while the outer circle will be 21 feet in diameter. Marks in the center of the circles will indicate the starting point, which will be the same as for restricted step push hands.

After 3 revolutions with the hands, each competitor may begin moving and proceed until told to stop by the referee.
There will be one round of 90 seconds PUSHING TIME. The clock will stop whenever the referee stops to obtain scoring from the judges.

Score will be awarded based upon infractions or mistakes from an opponent. Points will be awarded for the same infractions as with restricted step push hands except, of course, competitors are now allowed to move at will.

1 point

Awarded when one’s opponent loses balance, uses excessive force, forcefully holds on, double grabbing and all other infractions listed in restricted step push hands.
The referees and judges shall especially watch for holding. In addition, points are also awarded when one’s opponent steps or is forced out of the circles.

2 points

Awarded when the opponent steps ON or outside the inner circle.

3 points

Awarded when ANY part of the body touches or falls outside the circles.

The same scoring procedure as for restricted step push hands shall be used. As with restricted step regulations, the referee shall stop the match upon seeing struggling by both competitors and no points will be awarded.

BRIDGING HANDS (CHI SAU)

The Bridging Hands is similar to Chi Sao but is for all styles, and not solely for Wing Chun. Bridging Hand matches will consist of three rounds, the first two being 45 seconds and the third being 60 seconds (intermediate division) or 120 seconds (advanced division); with a 30 second rest period in between rounds. No long-sleeved shirts or short pants will be permitted. Competitors will not be allowed to wear any objects (including jewelry) that may cause injury to themselves or to their opponents. Fingernails must be clipped as short as possible, and will be inspected by the officials. A mouthpiece and groin protector will be required. Head gear is not mandatory in the third round for advanced divisions, but is highly recommended; hand and foot gear will not be required. The competition area will be a square space measuring 9' x 9', enclosed and divided into two halves by tape.

Match Rules:
Judges will be looking for a continuous exchange of discernible techniques, with an emphasis on adherence or "sticking". This is to be distinguished from wrestling, shoving, and boxing. In the first two rounds, techniques must be directed to the chest region with at least one hand in contact with the opponent's arm. In the third round, techniques are allowed to be aimed at the head with (intermediate) no contact or (advanced) light contact. Competitors should display good "bridging" skills. Points are awarded for proper, legal technical contact. Points will be deducted from a competitor that makes an error or commits a personal violation.

Time:
Three rounds, 45 seconds first two, third 60 seconds with a 30 second break. Change position after 1st round. Color ribbon will be used for identification as needed.

Equipment requirements:

Competition area: 9’ X 9’ ring; divided into two halves.

Start Match:

Legal contact areas:

Non-Legal Prohibited Techniques / Personal violation:

Prohibited Targets:

Disqualification

Competition Concept:

Scoring:
Each corner judge will indicate an independent vote for a single winner (i.e., no draws are permitted) based on the accumulated scores logged in. There will be one vote for each round. A majority of votes determines a winner in each round. A hand strike requires another hand's maintaining contact with the opponent to be valid.

Scores:
1. Strike to the chest & area above the navel - 1 point.
2. Por pai, leaking bottom palm strikes, push out of ring - 2 points.

Technical Consideration:
Only techniques delivered while attempting to remain in contact with your opponent will be considered by the judges.

Defense:
Defense consists of the use of your skills to negate, neutralize, deflect, avoid or suppress the offense of the other competitor. The competitor will be judged on his sticking skills, stance, footwork, and posture in the performance of defense. He may not counterattack, strike, trip or shove the attacker. The judges are to count off for excessive reliance upon Li or brute strength.

Offense:
Offense consists of the use of your skills to hit those areas allowed by the rules of this competition. The competitor will be judged on his sticking skills, stance, footwork, and proper posture in the performance of offense. Simply breaking contact and attacking is not bridging hands and will be judged as poor technique. Overuse of strength will be considered poor technique. It is, therefore, possible to strike more times than an opponent and still lose if the method used inferior bridging technique.

Officiating Committee:
The officiating committee will consist of the following members:

The Chief Judge will be the arbitrator in all disputes and will announce the winner of each match. The Chief Judge's decision will be final on any judgment.

Only the Corner Judges will score each match and vote for the winner.

The Center Referee will be responsible for starting and stopping the action, for ensuring that all rules are followed, and for maintaining the safety of all participants.

The Timekeeper will start and stop the clock, in accordance with the signals of the Center Referee, and will ring a bell to announce the end of each round of a match. Only the Center Referee (or Chief Judge at his or her discretion) can stop the clock during action. The clock will be stopped should there be an infringement of the rules, an injury, an argument, or a withdrawal. The Scorekeeper will record the results of each match and will inform the Chief Judge of the name of the winner.

Divisions:
Divisions will be made in accordance with the number of years of Seung (two) Bridging Hands (chi sao) training a person possesses:

All competitors will be paired with other schools’ members first unless there are no other schools' members available in their division.

Weight Classes (subject to change based on number of competitors):

Men & Women

Depending on the number of competitors on the day of the event, we will determine if the divisions will be by experience or weight.

Uniform:
Participants will be required to wear a T-shirt, martial arts pants, and athletic or kung fu shoes. The competitors’ shirts must expose their forearms. This rule is not only in keeping with tradition, but also is for the safety of the competitors. Therefore, only short-sleeve shirts are permitted. Appropriateness of attire will be at the discretion of the Chief Judge and the Center Referee.

Contestants will not be permitted to wear any objects (including jewelry) that may cause injury to themselves or to their opponents. Fingernails must be clipped as short as possible and will be inspected by the Center Referee prior to the start of a contest.

POINT SPARRING

Protection must be used for the head, hands, mouth, groin, shin, and feet. Head gear must cover the side, top, and back of the head. Face grills are permitted and optional. Gloves must not expose the fingers. Feet and shin pads may be foam-dipped or pull-over instep/shin socks.

Divisions will be determined on the day of the competition. Fighting time and the clock will stop as dictated by the referee. All bouts will be 1 ½ minutes. Fighting will stop when valid techniques strike a legal contact area. Points will be awarded by majority vote of the judges. The first competitor to score 5 pts. wins or 3 points spread wins. At the end of the 1 1/2 minutes, if the match is tied, the match will continue. The first competitor who scores a point will be the winner. The following actions are not acceptable and will either result in a break, warning, or disqualification:

Break

Warning

1. Head contact that may cause injury

1. Illegal techniques

2. Controlled, non-contact technique scored
on the back

2. Contact to a non-contact area

3. One or both competitors goes to the floor

3. Excessive force (w/out malice or intent)

4. When any judge calls a foul

4. Failure to break on the call

Disqualification:

  1. If an injury occurs to an opponent as a result of a foul
  2. Accumulating 4 warnings
  3. Running out of the ring, second offense
  4. Repeatedly and deliberately exposing of a foul area

Immediate Disqualification:

  1. Deliberate excessive force/intent to injure
  2. Deliberate fouling
  3. Rude or belligerent behavior
  4. Use of objectionable or abusive language by a competitor or by their school

Legal contact areas:
Torso (front part, outside of thigh, outside of leg, entire arm, and front and side of head gear)

Illegal targets:

  1. Back and top of the head
  2. Spine
  3. Neck and throat
  4. Entire knee and knee joint
  5. Groin and leg only
  6. Inside of thigh
  7. Shin, other than to check

Illegal techniques:

  1. Knee strikes
  2. Elbow strikes
  3. Finger strikes
  4. Take-downs or throws
  5. Joint locking or breaking attempts
  6. Head butts
  7. Biting
  8. Floor or ground fighting
  9. Groin Strikes
  10. Open hand strikes to the face
  11. Sweeps to the opponent's back leg or Sweeps that attempt contact both legs of an opponent.
  12. Dangerous blind attempts at spinning hand or foot strikes.

WEAPONS SPARRING

Weapons Sparring

The intent of this division is for the competitors to explore the concepts they learn in their weapon sets in a live environment against a resisting opponent.

This will be a score limited competition

The match will be awarded to the competitor reaching full score first.

Full score will be a total of seven (7) or (10) points depending on the number of competitors and will be set at the discretion of the judges.

Scoring:

Equipment:
Weapons (swords) will be provided. The weapon is made of PVC and foam materials.

Protective gear:

NOTE: Competitors must restrain themselves to the use of straight sword or broadsword techniques in the short weapons division and staff or spear techniques in the long weapons division.

Southern Double Knives Competition Rules:
The intent of this division is for the competitors to explore the concepts they learn in their weapon sets in a live environment against a resisting opponent. Since this is a double weapon division, competitors are judged more favorably for using combinations rather than single weapon hack and slash techniques, or wild flailing. Note also that since the weapons are foam padded weapons, competitors must treat them as such – blunt edged “stick fighting” style techniques will be discouraged.

Ring Size:
16 x 16 ft.

Match Format:

Scoring:
Full score will be a total of seven (7) or (10) points depending on the number of competitors and will be set at the discretion of the judges.
The entire body is a legal target. However, scoring follows the following format:

Lethal “kill” areas are those designated by:

Judges:
There will be 3 corner judges, one middle referee, and a timekeeper.

Equipment:

Protective Gear:

Technical Considerations:
Only techniques delivered while attempting to remain in contact with your opponent will be considered by the judges.
Defense consists of the use of your skills to negate, neutralize, deflect, avoid or suppress the offense of the other competitor. The competitor will be judged on his/her sticking skills, stance, footwork, and posture in the performance of defense. The competitor may not counterattack, strike, trip or shove the attacker. The judges are to count off for excessive reliance upon Li or brute strength.

Offense consists of the use of your skills to hit those areas allowed by the rules of this competition. The competitor will be judged on his/her sticking skills, stance, footwork, and proper posture in the performance of offense. Simply breaking contact and attacking is not bridging hands and will be judged as poor technique. Overuse of strength will be considered poor technique. It is, therefore, possible to strike more times than an opponent and still lose if the method uses inferior bridging techniques.

Bridging Hands (chi sao) is, at its heart, controlling ones opponent through sensitivity, trained reflexes, and proper technique.

LEI TAI FIGHTING

San Shou

Sanctioned by:

US international Kuoshu Federation & Pan China Confederation of Martial Arts.

Statement of purpose:

Kuoshu Lei Tai is a special rule set of guidelines designed for Chinese martial arts (CMA) schools to be able to explore the combat aspects of their art in a regulated environment allowing for a multitude of Chinese Martial Arts techniques. Any technique in any CMA style may be used so long as it follows the rules of the competition. Kuoshu Lei Tai is not a method of fighting, but instead it is an exploration ground for competitors and coaches to understand, develop and execute the application aspect of their respective styles.

Lei Tai Officials:

Executive Referee, Center Referee, Side Judges, Announcer, Timekeeper, Event Coordinator, Prep Area Official

These are the fighting area referees for the match. They will call participants to attention and instruct participants while the fight is occurring.

Center Referee:

The Center Referee will control the fight and make calls for throws, push-offs and fouls. Participants must follow all commands of the Center Referee including starts and stops of action.

Executive Referee:

This judge will make the call for the winner of each round and provide the final score to the Center Referee and settle any disputes arising from the match.

5-Side Judges (scoring judge): These judges will keep score of the fight and will take into account fouls and penalties given by the Center Referee.

Announcer:

This official will announce the names of each fighter as they enter the Lei Tai and who the winner is.

Timekeeper:

This official will be in charge of timing each fight and breaks between fights

Event Coordinator:

This official(s) makes sure that competitors are registered, checked-in, weighed-in and ready to compete.

Prep Area Official:

This official(s) inspects and makes sure that each contestant has regulation equipment and is ready to fight.

Lei Tei Rules and Regulations

This tournament contains age requirements for Lei Tai competition. (Competitor must be a minimum of 18 years of age and less than 41 years of age at the time of competition.) Age must be verified at the tournament. Acceptable forms of identification include passports, birth certificates, or government issued photo ID.

Ring:

Attention:  All Lei Tai fighters must be present at the rules meeting, which will be held two hours prior to the event on the day of the event. If you are not present at this meeting you will not be allowed to compete in the event.

Rounds:

NOTE: Competitors are allowed up to two (2) corner people in their respective corners. The corner people may give instructions and advice ONLY during the break period and are to remain silent during the match. Corner coaching is considered a technical foul and will not be tolerated.

To compete in the Lei Tai event competitors must:

Please note:

If you are considering participating in the Lei Tai event the Tournament Organizers would like you to be aware of the following:

Lei Tai Scoring:

Legal Scoring Areas:

NOTE: Striking the lower leg (below the knee) although being legal will not score any points.

NOTE: "hand techniques" and "leg techniques" are defined as any technique or shape of hand or foot for striking. This also includes forearms and shins as legal striking methods.

NOTE: "Sacrifice" throws or any technique that the fighter must first touch the ground with any part of their body other than the bottom of their feet (i.e. knees, hands, back, etc...) will NOT be counted for points.

NOTE: Once participants clinch to each other they will have three seconds to apply a throw. After the three seconds are up, the participants will be separated and told to re-engage in combat.

To win the match:

NOTE: Contestants have ten (10) seconds to return to the start line, in their respective sides (blue or yellow) in "guard position;" if he/she does not make it within the ten second count, they lose the match.

Penalties:

Fouls:

(use of illegal techniques or contact to illegal areas)

Technical Fouls:

(corner coaching and/or bad sportsmanship conduct such as taunting, obscene gestures and general disrespect)

Any serious foul will be grounds for immediate disqualification.

Liability:

Competitors who maliciously hurt their opponents will be held liable for any damages or injuries. The Executive Referee has full authority to stop the fight at any time for safety or any other reason.

All rules are in accordance with The International Kuoshu Federation Rules.

Arbitration:

Any coach or competitor disputing the results of a match and wishing to have arbitration of a match for any reason must notify the Executive Lei Tai Referee or Tournament Director verbally within 15 minutes of the end of the match. They must provide a written request and a $300.00 (cash) arbitration fee to the Tournament Director within 30 minutes of the end of the match. If the arbitration is settled in favor of the disputing team, a full refund of the arbitration fee will be given; otherwise no refund will be issued.

In an effort to minimize the risk of serious injury associated with sparring, the UMAI has adopted the following guidelines regarding Medical Disqualifications effective immediately. At the Fighter Check-In, you will be required to certify that you are not subject to Medical Disqualification.

The following shall constitute mandatory grounds for medical disqualification and the associated minimum durations:

1.    Technical knockout (TKO)- 30 days disqualification from sparring competition

2.    Knockout (KO) or technical knockout (TKO) with loss of consciousness (first occurrence) - 60 days disqualification.

3.    Knockout (KO) or technical knockout (TKO) with loss of consciousness (second consecutive occurrence) - 120 days disqualification.

Please note that consecutive occurrence refers to knockout or technical knockout with loss of consciousness in two consecutive bouts or tournaments regardless of period of time between events.

All competitors should also be advised that if it is later discovered that the competitor failed to disclose prior TKO or KO within the protocol time frame, the UMAI reserves the right to revoke any medals or awards. Disqualification from future sanctioned competition may also apply.

Lei Tai Equipment

Description: Description: kuoshu lei tai helmetDescription: Description: Kuoshu Lei Tai gloves

Competitors must use U.S.K.S.F. / T.W.S.K.F. approved headgear, gloves, shoes, mouthpiece, and groin cup (hand wraps are allowed, but taping of hands will not be permitted). Female competitors must also wear a chest protector.

All Lei Tai competitors will be supplied with official t-shirts (one blue and one yellow) which must be worn for the contest.

Picture of approved headgear:

Description: Description: kuoshu lei tai helmet

ATTENTION! It has been brought to our attention that similar looking helmets made in Pakistan have malfunctioned under pressure (ex. broken plastic cage). We will not allow these helmets to be worn in future tournaments. Please check if your helmet is of that kind (made in Pakistan) and consider discontinuing use for semi-contact training.

Also, keep in mind that plastics will, over the years, become less and less resistant to impact. Please keep this in mind prior to fighting in the tournament, if you have an old helmet (older than 3 years), please consider purchasing a new one prior to involvement in the tournament.

Pictures of non-approved headgear:

Description: Description: Not approved

Pictures of approved gloves:

Description: Description: approved gloves

Pictures of non-approved gloves:

Description: Description: not approved gloves

Pictures of approved shoes:

Description: Description: approved shoes

Description: Description: approved soles

Pictures of non-approved shoes:

Description: Description: naot approved footwear

Description: Description: not approved shoes

Picture of approved wraps:

Description: Description: hand wraps

NOTE: The left hand style of wrapping (between fingers) is not allowed, only the right hand style will be accepted.

Picture of non-approved wraps:

Description: Description: C:\Users\sifu\Desktop\tape.jpg

Picture of approved pants:

Description: Description: approved pants

Pictures of non-approved pants:

Description: Description: not approved pants

We highly recommend that contestants purchase and use their own equipment, if you do not have the correct gloves, helmet or pants, you may borrow the tournament equipment from the tournament, however, do it at your own risk. All Lei Tai competitors are required to wear the USKSF North Region issued t-shirts (one blue, one yellow).

Shoes will not be supplied by the organizers. Make sure you have approved shoes, or you will not be able to compete in this tournament.

You will not be able to compete if you do not have all the necessary equipment (this includes groin protection and mouthpiece). All equipment will be checked prior to fighting. Failure to appear with proper equipment is grounds for disqualification.

Lei Tai Competition Weight Classes:

Male

Female

*NOTE: Kuoshu division organizers reserve the right to merge weight divisions depending on number of participants. There needs to be at least 2 participants in the same weight division for the merge not to occur. If there is only one, the competitor will need to participate in the next up weight division.

SHUAI CHIAO

Shuai Chiao

The competition area will be covered by a judo-style or wrestling mat, affixed such that sections will not separate. All competitors must wear a traditional Shuai Chiao uniform. All Males are required to wear a protective groin cup. Mouth guards are recommended, but not required. Glasses and contact lenses are not allowed.  Each bout shall consist of 3 rounds, each of which shall last a maximum of 2 minutes with 1 minute rest between them. The round starts when the referee gives the signal and stops each time he/she indicates verbally and with the proper signal. The timekeeper will signal with an audible bell, buzzer, or whistle when 30 seconds are left in the round and when time expires in each round. The result of a match will be determined by the first competitor to score 2 points or by the highest score at the end of 3 rounds, tie break, decision, disqualification, or by a foul imposed upon one contestant. The points awarded will be based on the general Shuai Chiao rules and regulations.

Requirements

The Match Format

Match Objective
The objective of the match is for competitors to display good Shuai Jiao techniques, such as:

Match Progression

Scoring Points
1 Point is scored when:

2 Points are scored when:

3 Points are scored when:

No Points are scored when:

Allowable Techniques:

Illegal Techniques

Disqualification

Warnings and Penalties:

Fouls:

 

Referees:

Shuai Chiao Weight Divisions: